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For Monster Hunter: World on the PlayStation 4, a GameFAQs message board topic titled 'How do you unlock second slot for Mantle/Booster'. You'll notice when viewing your equipment, each 'slot' has a gem 'opening' and some are bigger than others, the larger the gem 'opening' is the higher the level. Basically some skills like earplugs are tagged as superior skills and require higher level slots to equip. When I say 'opening' I mean the visual of the slot on the equipment. More Equipment Slots Mhw, toby casino night, sugarhouse casino wendy hamilton, viage poker wpt.
One of the most useful Monster Hunter: World locations in Astera is the Botanical Research Center — an enclosed farm where you can plant seeds to grow crafting materials. It’s also one of the best ways to earn lots and lots of bonus cash while you’re busy doing anything else. Cultivating a crop of valuable Might Seeds can be even quicker if you unlock more farming slots.
You’re restricted to a certain amount of farming slots early in your journey, but it is possible to expand your allotment and unlock more. We recommend doing these side-quests as early as possible — every extra slot is another place to grow more seeds and earn more zenny.
More Monster Hunter: World guides on Gameranx:
How To Unlock More Farm Slots Botanist Guide
The Botanical Research Center in Astera allows you to plant and grows seeds. The earliest seeds you can plant are Might Seeds, but you’ll find others as you progress.
There are lots of uses for the farm (growing crafting materials, earning zenny) but all of them take time. You can grow more in the exact same amount of time by unlocking extra farming slot.
You can unlock up to three slots in the farm — you start with only one, and can earn a second and third slot.
- How to Unlock the Second Slot:
- Unlock Level 4 optional quests on the Quest Board.
- Complete the quest ‘Persistent Pests’ in the Rotten Vale.
- Complete this simple quest to earn the second farming slot, which visually upgrades the Botanical Research Center.
- How to Unlock the Third Slot:
- Unlock Level 7 optional quests on the Quest Board.
- Complete the quest ‘Talons of Ice and Fire’ in the Coral Highlands.
- This is a tough High-Rank quest, where you’ll fight much harder versions of large monsters.
- Again, completing this quest will visually upgrade the Botanical Research Center and give you a third farming slot.
Completing these quests is pretty important for the end-game content, and will let you cultivate multiple items for crafting / selling. Try placing bugs, herbs, and other items in the Botanical Research Center for a variety of different materials, too! Whatever you want to grow, it’s easy to unlock extra slots and enhance your farming game.
Hunter equipment is separated into the following categories:
- Weapon
- Armor
- Charm
- Decoration Jewels
- Specialized Equipment
The Hunter also has the Slinger and Scoutflies, which are both great assets in a hunt.
Acquiring Equipment
Equipment can be acquired in the following ways:
- Purchase starter weapons and armor from the shop
- Forge and upgrade weapon/armor at the Smithy
- Forge and upgrade charms at the Smithy
- Forge decorations with the melding pot
Crafting and Upgrading Equipment
A majority of the equipment in MH: World is acquired from crafting and upgrading. Some equipment can be bought, but bought equipment is restricted to starter weapons and armor.
Type | Weapons | Armors | Charm |
---|---|---|---|
Monster materials | O | O | O |
Ores | O | O | O |
Natural resources | O | O | O |
Tickets | O | O | O |
Most weapons cannot be crafted directly, but have to be upgraded from other weapons. Some weapons can be crafted directly, but require more materials than creating it by upgrading from an existing weapon.
Armour upgrade cost Armour Sphere(s). Low rank armour cannot be upgraded into high rank armor.
Weapons, armor, and charms can come with up to 3 Decoration slots for Decoration Jewels. Higher rarity equipment usually have more slots and better slots.
Blademaster Weapons
The following are Blademaster weapons:
Blademaster weapons come with the following attributes:
Weapon | Attribute | Description |
---|---|---|
All | Rarity | A relative scale describing the difficulty in acquiring the weapon |
All | Attack | Attack power of the weapon |
All | Level | Number of upgrades the weapon has received |
All | Element/Status | The Elemental/Status value of the weapon (if any) |
All | Sharpness | Sharpness bar of the weapon |
All | Slot | The number of slots available for Decoration Jewels |
All | Affinity | The likelihood of performing a critical hit |
All | Defense | Defense of the weapon (if any) |
Hunting Horn | Notes | The 3 melody notes of the Hunting Horn |
Gunlance | Shell and Shell Lv | Shell Type and Level of the Gunlance |
Switch Axe | Phial | Phial type of the Switch Axe. |
Charge Blade | Phial | Phials for the Charge Blade. |
Insect Glaive | Kinsect | Kinsect paired with the weapon |
Insect Glaive | Kinsect Bonus | Bonuses received by Kinsect when paired with this weapon |
Gunner weapon
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The following are Gunner weapons:
Gunner weapons come with the following attributes
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Weapon | Attribute | Description |
---|---|---|
All | Rarity | A relative scale describing the difficulty in acquiring the weapon |
All | Attack | Attack power of the weapon |
All | Level | Number of upgrades the weapon has received |
All | Slot | The number of slots available for Decoration Jewels |
All | Affinity | The likelihood of performing a critical hit |
All | Defense | Defense of this weapon (if any) |
Bowgun (both) | Reload | Reload speed of the Bowgun |
Bowgun (both) | Recoil | Recoil incurred when firing a Bowgun shot |
Bowgun (both) | Deviation | The direction a Bowgun shot deviates when it is fired |
Bowgun (both) | Ammo | Ammo compatibility and clip size |
Bowgun (both) | Mods | Mods applied to the Bowgun |
Heavy Bowgun | Special Ammo | Rechargeable Special Ammo |
Bow | Element | The Elemental value of the Bow (if any) |
Bow | Coating | Bow Soating that the Bow can use |
Armor
An armor set ususally comprises of 5 pieces: the Head, Body, Arm, Waist, and Legs. Armor pieces made from the same monster fall under a family or 'series'. Wearing all 5 pieces from the same series is commonly referred to as a 'Full Set', while mixing-and-matching armor pieces from different series/monsters is commonly referred to as a 'Mixed Set'.
Armors come with the following attributes:
Attribute | Description |
---|---|
Rarity/Rare | A relative scale describing the difficulty in acquiring the armor piece |
Level | Number of upgrades the armor piece has received |
Defense | Defense of the armor piece |
Elemental Resistance | Elemental Resistance of the armor piece |
Slot | The number of slots available for Decoration Jewels |
Skill(s) | Skill(s) innately available from wearing the armor piece |
Charms
Charm contains skill(s) and are equipped in the Charm slot. Only one Charm can be equipped at one time. Charms are forged and upgraded at the Smithy. Charms can be upgraded to have more skill points.
Decoration Jewels
Decoration Jewels contain skills. They can be slotted into Weapons, Armor, and Charms, as long as they have empty Decoration Slot. Decorations and equipment slots both have levels from 1 to 3.
Higher level decoration jewels contain more powerful skills. Slots can be filled with decorations of the same level or lower. For example, a level 2 decoration cannot be added to a level 1 slot.
Equipment can have up to 3 Decoration Slots. Multiple Jewels can be equipped and equipped Jewels can be removed and swapped out for other Jewels.
Decorations are rewarded randomly after completing high rank quests.
Specialized Tool
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The player can carry 2 additional pieces of equipment called Specialized Tools. These can be used from the item menu.